In the opening moments of Outward 2, I receive what sounds like a simple quest: to find a flower with medicinal properties in the wilds to the west of the city, and deliver it to a doctor.
But I'm no dummy. (Note: I will soon prove myself to be a dummy.) I've played the original Outward, and I know just how dangerous the world can be outside the safety of a city, because unlike most survival games, your punishment for dying isn't respawning safely back at home. No. It's much, much worse.