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PC Gamer
PC Gamer
Christopher Livingston

The sequel to one of my favorite survival games doesn't just respawn you back at home when you die: that'd be way too easy

Adventurers fighting a monster with magic and a pistol.

In the opening moments of Outward 2, I receive what sounds like a simple quest: to find a flower with medicinal properties in the wilds to the west of the city, and deliver it to a doctor.

But I'm no dummy. (Note: I will soon prove myself to be a dummy.) I've played the original Outward, and I know just how dangerous the world can be outside the safety of a city, because unlike most survival games, your punishment for dying isn't respawning safely back at home. No. It's much, much worse.

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