Interested in drawing from an early age, Ali Eser is a largely self-taught freelance concept artist who has worked on the award-winning animated film Flow, so it’s probably no surprise that Blender is a 3D modelling software he leans on heavily in his workflow, and like many artists starting out he’s had to figure out his own path through a mix of trial, error and plenty of searching for the best Blender tutorials along the way.
He’s also worked across video games including We Kill Monsters, Yami, Gecko Gods, and an unannounced project for ArenaNet, while more recently moving into Unreal Engine 5 for Rytma, the upcoming puzzle project that the artwork in this interview is drawn from, all while navigating the usual questions artists face around the best 3D modelling software for different kinds of work, and even something as simple as finding the best laptop for 3D modelling that can actually keep up with the ideas.