
This fight has spiraled rapidly out of control. I thought I was taking on one stone golem, but now two more have come stumbling out of the foothills. At one point during the afternoon, a griffin swooped down to join the fray, permanently killing one of my pawns before my fire arrows could finish it off. I say 'the afternoon' because this battle eventually lasts for almost an entire day/night cycle. When the griffin falls, my fresh kill is bathed in the light of the evening's golden hour. When my second golem falls, it's by torchlight, and the first signs of dawn are creeping over the mountains by the time the fight is finally finished.
It's a chaotic battle that spreads over almost an entire hillside, and sees me using my magic archer's resurrection arrows on my suffering pawns dozens of times. It's also exactly the kind of thing that drew me to Dragon's Dogma 2. As someone who never played the original game, it was stories of the open-ended nature of its combat that excited me about the sequel. As first a magic archer with a quiver of homing arrows, and then a frantic, spear-wielding fighter, Dragon's Dogma 2 delivered on its promised freedom in spades.