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PC Gamer
PC Gamer
Wes Fenlon

The programmer of legendary emulator ZSNES just resurfaced after 24 years to give his first-ever interview and spill the secrets of its magical netplay, snowy UI and unbelievable speed on 1997 PCs

In 1997, two young hobbyists released two pieces of software that more or less prompted a new wave of interest in "retro" games—which were, at that point, really just a few years old. The first punch was Nesticle, a Nintendo Entertainment System emulator that quite suddenly made it free and easy to play Nintendo's '80s and early '90s games on a PC. The second punch, delivered near the end of the year, was ZSNES, which did the same for much newer Super Nintendo games. And it was fast—even on the modest PCs of the era.

"When I was 16 years old I started learning assembly, and I got so fascinated with optimization, making everything as fast as possible," said zsKnight, the developer behind ZSNES, in an interview last week. While most software is written in higher level programming languages like C++ that are easier to work with, even at a young age zsKnight was skilled enough in low level assembly language to start using it to program his own emulator.

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