
Few games have completely sold me on their concept quite like The Plucky Squire. Just five seconds into my hands-off demo session with co-director James Turner, I'm smiling from ear to ear as I watch protagonist Jot walk through the pages of a storybook in chapter four of the adventure. Then, after approaching a swirling portal on the corner of a page, the small hero becomes 3D and walks around a giant desk.
The switch from 2D to 3D throughout the demo continues to surprise and delight me, and it frankly never gets old. In one instance, for example, Jot jumps into a drawing that decorates a nearby surface thanks to three pig stickers that have been haphazardly stuck on each corner of the scrap of paper. Using the drawing as a makeshift bridge, he can then reach a shelf higher up in the 3D world, demonstrating how the two dimensions work together to present you with puzzle-like scenarios to progress.