
When deciding which game engine to use to make a game, especially one that feels experimental and handmade like Mixtape, there are different factors to weigh up, such as the features available and whether it's compatible with the scope of your project. And then there can also be a financial incentive. Beethoven & Dinosaur's creative director, Johnny Galvatron, tells me he owes a great debt to Unreal Engine for kickstarting his indie game dev career.
The studio's debut game, The Artful Escape, was made with Unreal Engine, but it was initially just an in-engine video that Galvatron sent to the engine's representatives, which was enough for him to receive a cheque for AU$25,000. "I was so poor, and it changed my life," he tells me. "So I've stayed on Unreal because they paid me!"