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GamesRadar
GamesRadar
Technology
Ali Jones

The new survival game from the creator of PUBG is an absolutely merciless wilderness experience that's aiming to be "as hard a survival game as you can make"

A hand holding a compass in front of a wooden cabin.

In my previous attempt at Prologue: Go Wayback!, the survival game from PUBG creator Brendan Greene's new studio, I thought I'd found the perfect spawn. After several runs where I'd frozen to death barely beyond my starting spawn, I found myself on a new expedition laden down with amazing equipment that would ensure I remained toasty warm all the way to my objective. Sadly, in my hubris, I elected not to pack a torch, and eventually starved to death, stumbling around, utterly lost, in the pitch black.

Prologue is unapologetically simple. In each game, you'll spawn in a run-down cabin in a river valley inspired by rural central Europe. Somewhere atop the valley will be a weather station, and it will be your job to overcome the terrain and the elements to make it there, managing hunger, thirst, cold, and your inventory as you go. In that sense, it plays much like many survival games. In two very important ways, however, it's unlike any survival game you've ever played.

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