Crunch the incessant offness of Twin Peaks into a surprisingly beefy collection of point-and-click puzzle adventures and you've got Rusty Lake: Twisted tales of familial obligation and tradition unfolding in a backcountry idyll possessed by something better left unseen and unspoken. Imagine if ol' Eddie Allen P. had been born a couple centuries later and took up game development, and you'll have a pretty good idea of the vibe. I've been looking forward to the latest addition to the series, Servant of the Lake, for quite some time now, and now that it's out I'm happy to say that it is very good.
Servant of the Lake is something of a slow burn—I've been playing through it over the last four nights, and the first half of the game was suitably weird but more subdued than I expected. But once it starts rolling, the Vanderboom family at the center of the tale does not hold back.