
When Dead Cells developer Motion Twin started working on its next game, the plan wasn't to make a roguelite. It was to do something they'd never seen an action game accomplish before: match the speed and fluidity of Japanese action games like Devil May Cry and Bayonetta, but with friends.
"There are rougelites where multiplayer is cool, I can play with my friends, but I cannot do that stylish Japanese action that goes super fast," said designer Yannick Berthier. "Merging both is what we wanted to do. And it took a long time—I think we did like three games already to make [Windblown], because it's been four years of [iteration]."