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PC Gamer
PC Gamer
Joshua Wolens

The new game from The Witcher 3's director revives the best tradition of Morrowind by letting you kill off 'really important NPCs'

The Blood of Dawnwalker's antagonist vampire, Brencis, looking at the game's protagonist, Coen.

Time was, videogames let you just kill whoever. Plucky sidekick, love interest, authoritarian father figure, plot-critical NPC—all these and more were fodder to a sufficiently trigger-happy player.

The best games to ever do it were, I reckon, Fallout: New Vegas and The Elder Scrolls 3: Morrowind. The former was designed to adjust the plot whenever you summarily executed a critical NPC, while the latter just flashed up a card whenever you merked someone vital to the main quest, suggesting that you might want to not do that. Maybe. If you like.

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