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TechRadar
TechRadar
Demi Williams

'The most striking on the surface thing is going to be the density of what you see' — Metro 2039 creative director says the game's new engine allows 'billions' of objects, whereas Metro Exodus allowed up to 30 million

Metro 2039.
  • Metro 2039 creative director Andriy Shevchenko says the new game engine allows for "billions" of objects
  • Executive producer Jon Bloch reveals it enables 4A Games to create a realistic and dense world
  • Bloch says the team is working to optimize the game for lower-spec, as well as high-spec, systems

Metro 2039 creative director Andriy Shevchenko has revealed that 4A Games' latest game engine allows for "billions" of assets to create a dense, realistic world.

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