- Metro 2039 creative director Andriy Shevchenko says the new game engine allows for "billions" of objects
- Executive producer Jon Bloch reveals it enables 4A Games to create a realistic and dense world
- Bloch says the team is working to optimize the game for lower-spec, as well as high-spec, systems
Metro 2039 creative director Andriy Shevchenko has revealed that 4A Games' latest game engine allows for "billions" of assets to create a dense, realistic world.