
The success of video game adaptations often lies in the source material itself. The Last of Us was, essentially, a long narrative experience with playable levels interspersed throughout, so its adaptation could be incredibly faithful. A less “cinematic” game like, say, Super Mario Bros., requires a bit more deviation to bring to life. But how do you adapt a game that’s so cinematic and jam-packed with lore that it may be too big for even the big screen? The answer, apparently, is “really carefully.”
The upcoming cinematic adaptation of Hideo Kojima’s video game Death Stranding is finally picking up steam, beginning with a relatively unknown director, who is nevertheless the perfect choice for this unique story.