
After playing a DNA-altering amount of Monster Train 2 over the holiday break, I felt like I was entering the twilight of my time with the game. 370 hours, 127 wins against the Titans—I was still enjoying filling out my logbook with wins, but I'd gotten everything and more that I'd needed out of the game, and my preferences for units and spells had calcified to the point of predictability.
After spending a week with a pre-release build of Destiny of the Railforged, my enthusiasm is renewed. Though the DLC doesn't touch every aspect of Monster Train 2 (there are no new Alcove events, for example), it's a substantial package that makes an already large experience feel supersized.