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GamesRadar
GamesRadar
Technology
Heather Wald

The making of Cyberpunk 2077's metro system: "From day one, we considered the NCART to be a roleplaying feature first and foremost"

Cyberpunk 2077.

Night City is a dangerous, dark, and deadly place to be in most of the time. The neon-tinted metropolis V calls home in Cyberpunk 2077 is usually a loud, bustling hive of activity, where gangs trade gunfire and big screens project colorful commercials advertising everything from XXL burritos to braindances. I'm used to its fast-paced buzz, but from where I'm sitting right now, it's anything but. In fact, it's positively peaceful. On board the NCART train, going from one stop to the next, the city slowly passes me by, giving me the chance to soak in the sights of the high-rise buildings and illuminated signs that decorate the skyline. The more I use it, the more I love the way it lets me appreciate a virtual space I've spent so much time in from a new perspective.  

While the metro has always been a part of the makeup of Night City, it wasn't until the 2.1 update back in December last year that CD Projekt Red took the opportunity to introduce a functional rail network we can now hop onto. 

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