
Epic Games has been showing off its latest Unreal 5.6 game engine. While it's full of technical innovations and new graphical and physics features, the main takeaway is that the latest version of arguably the most important video game engine is all about performance.
Indeed, Epic's Senior Director of Framework Engineering Julien Marchand says the "main goal" for Unreal 5.6 is performance. After showcasing a new open world Witcher 4 demo from CD Projekt Red, which we'll be covering in detail later today, Marchand said, "an open world like that was just the perfect content to focus on our main goal for the release, which was performance. We want the engine to scale to large and rich worlds, we want to preserve graphics quality, and of course we want to deliver high frame rates that you and your players expect."