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Technology
Matt Poskitt

The Legend of Zelda Tears of the Kingdom review: a Link to the recent past

Link takes on a Zonai enemy in Tears of the Kingdom

It's dark. So dark I can't see anything mere steps in front of Link. One wrong move and I'll plunge thousands of feet to my untimely death... again. The clouds are thick, the wind is unrelenting, the lightning is ferocious, and yet I know there's something in the eye of this storm. That something will take me from sky to land to the depths of Hyrule on an unprompted four-hour side adventure that will engross me the entire time. This is The Legend of Zelda: Tears of the Kingdom. 

Breath of the Wild rewrote the handbook on what an open-world video game could be. A game that defined the Nintendo Switch from day one, inspiring countless titles and pushing the Zelda series to new heights like never before. So when Nintendo made the improbable decision to make a direct sequel, Tears of the Kingdom, the anticipation couldn’t have been higher. Could any game ever meet that expectation? 

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