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José Blázquez, Senior lecturer, Bournemouth University

The Legend of Zelda film: past adaptations have gotten Link's character wrong

The Legend of Zelda (first produced in 1986) is one of the most beloved videogames around the world, so when Nintendo announced the development of a live-action movie a couple of weeks ago, it inspired a lot of speculation (and fear) about how they might pull off a film.

Despite being haunted by the infamous adaptation made 30 years ago, the recent The Super Mario Bros. Movie was a global family hit. However, for some fans – myself included – it failed to deliver a compelling story about its central characters, which are some of the most iconic in videogame history. If Nintendo’s aim is to put smiles on every fan’s face, then adapting The Legend of Zelda will be a real challenge.

Set in a fantasy medieval world, the game series follows Link, an Hylian elf-like hero, and Zelda, princess of the kingdom of Hyrule. The stories differ from game to game, but often involve Link’s quest to rescue Zelda, defeat Ganon (the main antagonist of the series) and save Hyrule. They also tend to feature stories around the Triforce, a divine artefact formed by three equilateral triangles, each of which represent a virtue (power, wisdom and courage). The triangles can grant a wish to players who possess them all.

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