
The pre-Bethesda Fallouts occupy an odd space, still held up by the die-hards as the Only True Fallouts but largely unplayed beyond gamers of a certain vintage. Me, it's me that's the vintage. Yet even among these titles there is the neglected stepson: Fallout Tactics, a Brotherhood of Steel RPG developed by Micro Forté, released in 2001. It was received pretty well at the time, by critics anyway, but its divergence from the previous games saw many fans then and now dismiss it as unworthy of the heritage.
Sound familiar? Jeremy Peel recently sat down with Fallout Tactics' lead designer, Ed Orman, about the game's development and how heated things subsequently got about this version of the Wasteland. Recalling some of the most common negative complaints they'd hear from fans, Orman lists "This isn't a Fallout game. This is not Fallout 3. You screwed up the lore here, here and here. You put hairy deathclaws in, you’re not using charisma properly and all of those things."