Update v64 is here for your Meta Quest 3 and other Quest hardware, and it adds a big quality-of-life improvement for fans of mixed reality: better passthrough.
According to Meta’s official blog, the update has made the Quest 3’s passthrough “higher-fidelity than before”, resulting in your headset being better at adjusting color, exposure, contrast, and dynamic range to best suit your real-world environment.
These updates should make it easier to read text on screens, and to use the headset in darker rooms.
We’ve tested the improved feature out, and it does seem easier to read text on real-world screens, and Meta’s claim that it’s less grainy in low light seems to ring true as well. That said, in general the passthrough doesn’t seem massively improved – so while it is better, don’t go in expecting ultra-crisp, Apple Vision Pro-levels of mixed-reality passthrough quality.
Can you hear me now?
Beyond upgraded passthrough, update v64 brings with it a few additional refinements to your VR headset’s software.
The first is that your Quest device can now support an external microphone – with the feature appearing in the experimental settings menu. Once you’ve toggled it on you’ll be able to plug in an external microphone via the USB-C port to capture audio for VR content creation or in-game chat instead of using the Quest 3’s built-in mic.
Following its addition last month for Oculus Quest 2 users, Meta Quest 3 users can now use their headsets lying down too.
What’s more, Continuous Casting has been added. Previously, if you removed your headset while casting to your phone the session would end, and Meta admitted that more often than not users would rather keep it running rather than have to restart every time they wanted to take their headset off (say to take a drink or talk to someone). So now if you remove your headset while casting the session won’t be cut short – just make sure that you stop casting manually using your phone when you’re done.