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PC Gamer
PC Gamer
Rick Lane

The latest cooperative craze is a physics-based fishing simulator where you can launch your catch into the air and no-scope it with a sniper rifle

A fisherman proudly presents a caught seagull to a shocked firearms dealer in How to Fish.

As someone who grew up in the '90s and early '00s when cooperative games were scarce, I'm a big fan of this current era of cheap and cheerful experiences designed to play with your pals. I enjoy the knockabout vibe of games like Peak and R.E.P.O, which acknowledge their disposable nature and focus on being daft fun, rather than trying to engage you for weeks and months at a time as more traditional live service games do.

As such, I'm always interested to see what coop nonsense bubbles up to the surface of Steam's algorithm next, and it appears the catch of the day is How to Fish, a 1-4 player, physics- based fishing simulator where you subdue marine life in the most preposterous ways possible.

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