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GamesRadar
GamesRadar
Technology
Kaan Serin

The Last of Us Part 2 studio admits "we have a reputation for crunching" and pledges that "it's something we're not going to do anymore"

The Last of Us 2.

Naughty Dog has an infamous reputation for historically subjecting its employees to crunch culture - long periods of overtime that sometimes have debilitating effects on staff - but the studio recently pledged to end such practices. 

The Uncharted studio released a documentary about the making of its games just last night (February 2), specifically the dour post-apocalyptic sequel The Last Of Us Part 2. Previous reports had already detailed how some developers worked 12-hour days and weekends, sometimes neglecting their health and personal lives due to Naughty Dog's perfectionist expectations.

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