
Crunch remains a rampant problem in the industry, as a tonic to studios big and small needing to hit their release schedules. Naughty Dog is no exception, and after numerous massive games like Uncharted and The Last of Us, the company views overworking as something of a given, according to a former dev.
After reports circulated of crunch on Intergalactic: The Heretic Prophet this past December, Benson Russell, former senior game designer at Naughty Dog, provided some insight on the Kiwi Talkz podcast about how the studio views crunching. "They'll set internal deadlines, and treat them like actual, external deadlines," he explains.