
Just like the investigative mechanics that underpin the eponymous protagonist's dimension-hopping adventure, The Last Case of Benedict Fox is a bit of a conundrum. The surrealist detective drama-meets-Metroidvania looks gorgeous, and poses some interesting and genuinely unique ideas. But scratch beneath its flashy veneer, and you'll discover a game that lacks direction; one that struggles to nail the fundamentals of a genre that's been operating pretty smoothly for decades, and one that is seemingly overburdened by its own ambition.
My absent father is dead. I want to know why. I'm using his corpse as a means of traveling between mortal planes. And a smart-mouthed ghost lives inside my body. On paper it sounds amazing, and I'll be the first to admit I've fancied everything that Plot Twist and Rogue Games Inc have shown us before now. But in practice, The Last Case of Benedict Fox falls too short in too many areas to properly realize its potential.