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PC Gamer
PC Gamer
Rich Stanton

Helldivers players now have to choose between unlocking a sweet new weapon or going in to save a 'Hospital for Very Sick Children'

Helldivers 2 Discord header image - four Helldivers celebrating side by side on a large rock.

Helldivers 2's ongoing galactic war has had its twists and turns, its glorious victories and shameful defeats, but now developer Arrowhead has a new dichotomy for us. A new major order offers the Helldivers a simple, strategic choice: unlock a powerful new strategem, or save a planet-load of very ill children.

This major order follows on from a previous one. In April Helldivers had the choice of liberating Choohe or Penta, with the planets respectively granting the MD-17 Anti-Tank Mines or the RL-77 Airburst Rocket Launcher. The Helldivers en masse made the patriotic choice of going for the rocket launcher, leaving the mines for another day. That day seemed to have come when another major order offered it as a reward for destroying two billion Automatons… except we didn't.

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