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PC Gamer
Fraser Brown

The great RPG debate: Defined playable characters or blank slates?

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Dungeon Master

Welcome to Dungeon Master, PC Gamer's regular RPG column, where Online Editor Fraser Brown (and guests) delves into PC gaming's most beloved and enduring genre. Grab a seat in our badly-lit tavern and please ignore the goblin puke.

What's better? An RPG that gives you a pre-defined character with an immutable history and set-in-stone personality traits, or one that lets you just create whatever kind of hero (or villain) you fancy? It's like comparing apples and oranges—by which I mean there's absolutely a correct answer. Clearly apples are the superior choice.

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