
Clair Obscur: Expedition 33 has some beautiful music, but you might not want to listen too closely if you haven't finished the game and don't want anything spoiled."The first track spoils the whole game," says Sandfall audio lead and music designer Raphael Joffres during a panel at Game Developer's Conference 2026 attended by GamesRadar+."When you are playing the game and you start in Lumiere at the very first part of the game, the first track spoils the whole game," says Joffres. "But it's said in a way that you don't understand. You think, 'Oh OK, it's talking about... boy, this is actually talking about the endgame bosses.'"According to Joffres, the spoilers are encrypted via the mixture of French, English, and a made-up language in lyrics that play at the beginning of the game, but as you progress through the story, the lyrics become more and more interpretable."That's why, at the end, you have full English tracks, but at the beginning, everything is kind of in a made up language," he adds.Catching up with Joffres after the panel, we ask him directly why Sandfall decided to spoil its own game in its soundtrack, and he says it's so that players who choose to replay the game from the beginning "have a different understanding of the lyrics because you already know the lore." So, they're auditory Easter eggs, basically.This has actually been theorized before by Reddit sleuths (and reported on by TheGamer), but this is the first official confirmation we have from Sandfall itself that, yeah, don't read too much into those lyrics if you don't want anything spoiled.Clair Obscur Expedition 33 took inspiration from a surprising anime - Soul Eater creator's Fire Force: "Because it was a JRPG, we tried to find a mix"