
A certain Crow's Perch quest has been widely regarded as The Witcher 3's very best, and according to one of the game's most prolific quest designers, it took a lot of trial and error to get that way.
Funnily enough, the process all starts in a relatively late-game area. "Almost the earliest quest that we made is the quest with the ice giant in Skellige," CD Projekt Red's Pawel Sasko told Flow Games in an interview. Sasko uses this mission, the Lord of Undvik, as an example of a narrative design method known as "deconstruction, where you break things into pieces and try and work out how the theme and genre work together.