
Dungeons & Dragons is such a presence on our bookshelves, in our cinemas and podcasts, and on Twitch and YouTube through the likes of Dimension 20 and Critical Role, that it’s hard to believe D&D is a mighty 50 years old.
One explanation for Dungeons & Dragons' longevity is that the RPG isn’t really a single game; it’s a sprawling collection of rules, mechanics, and stories that have evolved so thoroughly over the past five decades that the original edition would be almost unrecognizable to those playing today, even if a number of core aspects of the game still persist, alongside its iconic name. But what if I told you that D&D itself initially started as a supplement for another game entirely?