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GamesRadar
GamesRadar
Technology
Nick Thorpe

The fascinating, complex and generations-spanning history of The Legend of Zelda

The Legend of Zelda

Since his video game debut in 1985 (save for the Virtual Boy), Link has always worked his little elfin boots off to ignite interest in every single piece of Nintendo hardware to ever find a release… and even some of the weird and wonderful contraptions that never left his native home ground of Japan. Even through a dark GameCube period, where seemingly infallible Nintendo IPs were somehow failing to capture that Nintendo magic, there was one licence that has always looked after its Nintendo Seal Of Quality. It's apt, then, that a Zelda game would close out the GameCube's life, and it was the first licence that Nintendo turned to as a 'proper' launch title for its much-hyped Switch. 

Before Hyrule, videogames were usually single-screen worlds filled with bleeping and chirping sprites, where progression and skill were distinguished by stamping three letters into a list. And before The Legend Of Zelda, game narratives were generally spared a measly paragraph on an arcade cab or a few dubiously spelt words on a menu screen, and rules and stories would generally play out via easily digestible visuals and an ounce of common sense – escape the ghosts, shoot the crab-looking invader, avoid those asteroids. Off the back of the unprecedented arcade success of Donkey Kong, Nintendo would be able to finance three pivotal projects that would transform it from a Hanafuda card manufacturer dabbling in the world of electronic entertainment, to a leading player in that very market almost overnight: the Famicom, Super Mario Bros and The Legend Of Zelda.

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