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GamesRadar
GamesRadar
Technology
Joe Chivers

"The essence of football is not in the rules": Rematch's creative director on nailing that five-a-side feeling and making a game "about kicking a ball rather than kicking heads in"

Rematch players celebrating in a large stadium.

Rematch, Sloclap's new multiplayer football game, has been percolating in creative director Pierre Tarno's brain since development finished on Absolver, Sloclap's first game, released back in 2017. The game, which just hit a unique player count of more than three million, is a celebration of football and movement – something that becomes evident when Tarno sits down to speak with GamesRadar+.

While Rematch may be a change from the visceral fights of Sifu and Absolver, the same fluid animation is present too, with "action that is grounded, that is credible, but that can still feel epic". Yet the game's broader shift from violence to soccer came from Tarno becoming a father. "Now I've got small kids that are looking up at my screen and I'd rather they see me working on a game about kicking a ball rather than kicking heads in," he says, smiling.

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