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PC Gamer
PC Gamer
Harvey Randall

The Elder Scrolls Online devs hired a modder from one of its most popular addons to fine-tune its housing tools: 'it was really cool to get James on the team'

An image of Skull Island, lovingly recreated in The Elder Scrolls Online.

Earlier this month, I had the pleasure of talking with a few of the asset wizards behind The Elder Scrolls Online's player housing community. And they are, in a word, powerful. They've been creating everything from ice cream parlours, to pachinko machines, to just straight-up Howl's Moving Castle—all by clipping premade game assets into each other ("cobbling"). It's some wild stuff. That skull in the image above? That's not a fully-fledged in-game asset, that's a bunch of rocks shoved into each other.

I also spoke to Rich Lambert, the game's creative director who (among other things) revealed to me that the folks over at Zenimax actually scoped out and hired one of the game's housing modders to help work on those systems.

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