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GamesRadar
GamesRadar
Technology
Anthony McGlynn

The Division was originally "an MMO with World of Warcraft-style gameplay," devs reveal, and it had hotbars and all before it became a full looter-shooter

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Before it was a gritty looter-shooter, The Division actually played a little closer to World of Warcraft, according to some devs who worked on it. They spoke about this iteration of the game and provided a brief snippet of footage during a recent let's play session.

In an episode of Massive Entertainment's Devs Playing series (spotted by Kotaku), Drew Rechner and Fredrik Thylander – now creative director and game director at the company, respectively, but both served as game designers on the 2016 game – dove into this early vision of The Division. "We designed [The Division's] combat around this loop, which we called OPE, internally – observe, plan, execute," Rechner explains, as he jumps into cover.

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