Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Robin Valentine

The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series: 'We're not going to do a piss poor job with a game that's part of an IP that we care about'

The heroes of Divinity: Original Sin 2.

After six years of development, Larian Studios has released Divinity: Original Sin The Board Game—a distillation of its unique approach to fantasy RPGs into a box full of cardboard and plastic. You can read my impressions of the game for a full rundown, but suffice to say, I think it's something really special. So I was grateful to get the opportunity at the launch event to talk to Kieron Kelly, publishing coordinator at Larian and the overseer of the project, about how it all came together.

Tabletop gaming is near and dear to the studio—that should probably come as no surprise. Kelly himself has been running a weekly Dungeons & Dragons game for "three years straight, maybe longer", and he's far from the only one. 

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.