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PC Gamer
PC Gamer
Harvey Randall

The dialogue wheel was the worst thing to happen to RPGs, it's robbed us all for years, and I'm glad it's dying out

Mordin cocks his gun while staring angrily at a dialogue wheel.
Harvey Randall, Staff Writer
(Image credit: Future)

This week I've been: Writing too many words about my personal hatred of dialogue wheels (it is Gripes Week, after all), writing news by the bushel, and getting back into World of Warcraft and Final Fantasy 14 at the same time. Send help.

Last week I was: Informing the people of (deep breath) Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch.

Also, talking to indie devs about the horrors of payment processor censorship, and discovering that a kawaii physics engine was actually widespread.

Roleplaying games are some of my favourites—partially for their ability to plunge me into a fictional setting, not just as an observer, but as an active participant. I get to choose not just how I interact with a story, but who my character is. How they fight, who they love, what they believe in. I can be in active conversation with a world of hundreds spun out of data and numbers.

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