
Sword Hero is the type of game I was put on this Earth to play: A hyper-ambitious, systems-driven RPG set in a bracingly weird fantasy world and, until now, largely made by a single guy. An open world, complex physics interactions, deep character building with multiple viable play styles, and—apologies to stone cold classics like Morrowind or Gothic—actually good combat.
After being blown away by Sword Hero's demo (twice), I had to get creator Csaba "ForestWare" Székely on the horn. I was surprised to learn that the Hungarian developer was working full time as a chef until the Covid-19 lockdowns. ForestWare had previously dabbled in Gothic and Dungeon Siege modding, always having an eye toward the games industry.