Back in the halcyon days of 1998, Ritual Entertainment's Sin was shaping up to be the hottest shooter released that year. An over-the-top, hyper-violent gunfest with the backing of John Romero and a dash of what, at the time, qualified as sex appeal, Sin seemed destined to be the shooter on everyone's hard-drive by the end of the year.
But it didn't quite happen that way. A month after Sin's launch, Valve released Half-Life, which sucked up all the FPS oxygen with its revolutionary approach to storytelling and environment design. But it turns out it wasn't just Half-Life that caused problems for developer Ritual Entertainment. The studio had also accidentally put itself in the bad books of its own publisher.