Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Rick Lane

The design lead of Half-Life's biggest competitor says that its publisher was so 'pissed off' by the time the game launched that it didn't bother testing it properly: 'We got trashed in the press because of bugs'

Man with gun in doorway.

Back in the halcyon days of 1998, Ritual Entertainment's Sin was shaping up to be the hottest shooter released that year. An over-the-top, hyper-violent gunfest with the backing of John Romero and a dash of what, at the time, qualified as sex appeal, Sin seemed destined to be the shooter on everyone's hard-drive by the end of the year.

But it didn't quite happen that way. A month after Sin's launch, Valve released Half-Life, which sucked up all the FPS oxygen with its revolutionary approach to storytelling and environment design. But it turns out it wasn't just Half-Life that caused problems for developer Ritual Entertainment. The studio had also accidentally put itself in the bad books of its own publisher.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.