I had the pleasure of playing four hours of The Blood of Dawnwalker last week—and while I can't say it'll knock my socks off just yet (RPGs that claim to have impactful choices just require more sitdown time to prove their worth) it has absolutely got its teeth into me, because I experienced something rare: I ignored a quest. On purpose. And I liked it.
You play as Coen, a humble yet hero-coded villager who, over the course of the prologue (and the game's first day, more on that later) is turned into a titular dawnwalker, thanks to your incidental siring within a silver mine. A human by day, a bloodthirsty monster by night.