
I think part of the appeal of being an immortal, omnipotent being like a tortoise or, I suppose, 14th century European vampire in the upcoming RPG The Blood of Dawnwalker, is that you can crush the world to your will. I'd use all that influence to coax waiters into giving me an extra bowl of chocolate mousse, or, more realistically, skip all the quests I find too annoying in The Blood of Dawnwalker.
I'm not letting power, or a blood rush, go to my head – allowing players to skip quests entirely, or complete them out of order, is actually the point of The Blood of Dawnwalker's "narrative sandbox," which is one of its "key mechanics" according to creative director Mateusz Tomaszkiewicz in a new PlayStation blog.