The Blood of Dawnwalker is taking remarkably big swings for developer Rebel Wolves' debut game. I played the upcoming RPG for four hours earlier this month, and came away fascinated by how physically it involves the player in its world. Time is an action point-style resource that keeps the game's world moving forward, while protagonist Coen's playstyle varies greatly as a vampire by night and human by day.
While its third-person action and open-world setting betray its developer's experience on RPG hits The Witcher 3 and Cyberpunk 2077, The Blood of Dawnwalker shows a clear drive to go deeper on role-playing elements. Catching up with game director Konrad Tomaszkiewicz, I suggest that a lot of the game's depth is typically reserved for isometric-style RPGs – think Baldur's Gate and Fallout, wherein rules and systems are used to reinforce their respective fantasies.