Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Andrew Brown

The Blood of Dawnwalker director compares the RPG's excellent fantasy combat to Max Payne and Guitar Hero: "Oh god, it was a lot of iteration"

The Blood of Dawnwalker gameplay showing Coen in the sunlight fighting two wolves.

The Blood of Dawnwalker is taking remarkably big swings for developer Rebel Wolves' debut game. I played the upcoming RPG for four hours earlier this month, and came away fascinated by how physically it involves the player in its world. Time is an action point-style resource that keeps the game's world moving forward, while protagonist Coen's playstyle varies greatly as a vampire by night and human by day.

While its third-person action and open-world setting betray its developer's experience on RPG hits The Witcher 3 and Cyberpunk 2077, The Blood of Dawnwalker shows a clear drive to go deeper on role-playing elements. Catching up with game director Konrad Tomaszkiewicz, I suggest that a lot of the game's depth is typically reserved for isometric-style RPGs – think Baldur's Gate and Fallout, wherein rules and systems are used to reinforce their respective fantasies.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.