
In 1997 I was 13 and decidedly not a gamer. I liked film, music and Stephen King novels – but I had been “blessed” with two parents who believed video games rotted your brain. They did, however, invest in a home PC, seemingly under the impression I would be drawn only to its educational functions.
Their faith was misplaced when I discovered Blade Runner (1997), an adventure game based on the 1982 Ridley Scott film that I had not seen. Before, I had understood games as “collect coins, jump on enemies, avoid spikes, get a high score”. Now I was a detective conducting something called a Voight-Kampf test. I was scouring crime scenes, analysing CCTV footage and piecing together the narrative of a crime that kept escalating the more I proceeded.