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GamesRadar
GamesRadar
Technology
Iain Harris

"The beauty of open-world games is in the exploration," so Ghost of Yotei devs are aiming to solve Ghost of Tsushima's repetition problem

Atsu walking next to a wolf through long grass on a foggy day in Ghost of Yotei.

Sucker Punch Productions is aiming to make Ghost of Yotei feel less repetitive than Ghost of Tsushima because the team doesn't want to "make the players do the same things over and over again."

Speaking to Automaton, co-directors Nate Fox and Jason Connell emphasize that they remain fond of Ghost of Tsushima. That said, certain things could've been done better. It's a good thing, then, that the team has Ghost of Yotei to apply some learnings to.

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