
What you need to know
- A common criticism of Helldivers 2's gameplay at high difficulties is how frequently tough-armored threats like Chargers and Bile Titans spawn. Many players feel like they can't effectively fight these enemies with the game's existing anti-tank options due to how frequently they appear.
- Arrowhead has confirmed that it plans to adjust the "spawn rates and health pools of heavy enemies" in a future hotfix.
- While there will be fewer armored elite foes, the game will spawn "more 'chaff' enemies to support them." This will hopefully preserve the challenge of high difficulty modes while making many more stratagems viable.
- Also, despite not being in the patch notes, the developers also say this week's balance update buffed the Expendable Anti-Tank and Recoilless Rifle launchers by removing a 50% damage penalty that could occur if their rockets hit an enemy at an angle.