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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

Teenage Mutant Ninja Turtles: Tactical Takedown review: "Radically slick brawls barely feel turn-based, but I'm left wanting more depth"

Mikey spins nunchucks to move through enemies in Teenage Mutant Ninja Turtles: Tactical Takedown.

Playing Teenage Mutant Ninja Turtles: Tactical Takedown, Mikey spins his nunchucks to slide into the position of a nippy robot chomper, then kickflips over a foot clan ninja to suspend them in the air, helpless to evade an oncoming truck. Before he becomes a turtle pancake himself, he twirls past two more enemies, charging his energy just enough to ollie out of range of another foe trying to blast him with a freeze gun.

The brawls in TMNT: Tactical Takedown, the latest from indie punk dev Strange Scaffold, are so action-packed and slick you almost forget they're turn-based at all, even though they take place on a tactical grid. You're encouraged to keep your turtle on the move as each turn more of the evil Foot Clan swarm in, and as the levels slowly remove and add new bits of stage. Turtle and foe alike are represented almost like tabletop miniature figures, but alter key poses based on the last action they take – or strike they receive – so you still feel plenty of momentum in how they move. (Yes, ollie with Mikey and that's the pose you get, suspended in mid-air. Tubular.).

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