
To impress PlayStation's bosses, Team Ico used a Hollywood-style score to pitch Shadow of the Colossus—a score they would later learn belonged to a Sam Raimi Spider-Man film.
Shadow of the Colossus is perhaps best known for its massive sense of scale. While Ico was an insular and quite lonely game, its follow-up felt huge and cinematic (while retaining its loneliness). A major part of this was due to its score, which would always come in at the right time to make you feel heroic, even if the actual acts you were performing were a little more in the grey area.