
Once Hollow Knight: Silksong escaped the well-toned hands of the godly gamers who apparently play tested this thing, a whole bunch of us mortals found that this Metroidvania is difficult enough to double as a dirt eating simulator. Team Cherry has been quick to respond with a nerf to some early game bosses and resource checks, softening the beginning of the difficulty curve, and this decision has in turn stoked discussion in the community, with a particular emphasis on one boss.
Two bosses have taken a swing from the nerf bat, or will when the patch gets here: Sister Splinter and Moorwing. Both are due for a "slight difficulty reduction," per Team Cherry's patch preview. The latter boss is much harder, for my money, and has ignited far more chatter.