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PC Gamer
PC Gamer
Ted Litchfield

Swen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cutting: 'I've notoriously always been bad at judging the length of our games'

Swen Vincke.

In a new BAFTA video interview, Larian CEO Swen Vincke revealed that he was actually worried Baldur's Gate 3 wouldn't be long enough, an anxiety that's pretty rich in hindsight, given that some players struggle to finish the marathon RPG. Vincke revealed this old fear as a partial explanation for why Baldur's Gate 3 has so many tantalizing cut areas, while also describing one such zone we hadn't heard about before: a second Moonrise Tower to go with the one we saw in Act Two.

"Moonrise Tower used to be two towers," Vincke said of the Cult of the Absolute's lair. "For a long time there was actually the ruins of the second tower. The reason we removed the extra tower was purely productional: It was just the game was betting too big, and so we had to cut that out.

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