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Creative Bloq
Creative Bloq
Technology
Alan Wen

Super Meat Boy 3D uses Unreal Engine 5 and a Mario twist to evolve the classic

Super Meat Boy 3D; a red cartoon character runs along a wall.

The transition of beloved 2D games to 3D can be hit-and-miss. Famously, Mario revolutionised 3D platforming with Super Mario 64, while Sonic's high-speed floundered when having to work with another dimension. So when it comes to indie sensation Super Meat Boy, famed for being a tough-as-nails side-scrolling twitch platformer, you might think that it couldn't work without losing the essence of what makes it a Meat Boy game.

Nonetheless, Super Meat Boy 3D was one of the surprise announcements from this year's Xbox Summer Showcase. Unlike Moonlighter 2, whose developer had evolved from 2D to 3D, this new game is being handled by Sluggerfly, an indie team that's already been making 3D platformers with Unreal Engine for over a decade, with Super Meat Boy 3D being its fourth. Given the studio's last game, Hell Pie featured macabre visuals and purposely edgy bad taste, it feels like a good fit, but in practice, it also presented completely new challenges.

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