Get all your news in one place.
100's of premium titles.
One app.
Start reading
TechRadar
TechRadar
Catherine Lewis

Super Mario RPG preview - timing is key

Mario, Mallow and Geno pulling off a Triple Move in Super Mario RPG.

If there’s one thing that classic turn-based role-playing games (RPGs) can be guilty of, it’s repetitive, unengaging combat. As much as I love the genre, playing an RPG with constant encounters and a battle system limited to selecting moves from a menu can, admittedly, get boring. However, these aren’t issues that players will have to worry about in Nintendo’s upcoming Switch remake of Super Mario RPG.

In fact, these aren’t problems that the original 1996 game, Super Mario RPG: Legend of the Seven Stars, ever struggled with. With the option to scooch past enemies in the overworld to avoid encounters entirely, and a battle system that rewards players for timing their button presses when landing or receiving hits (to deal more damage or take less of it), the Super Nintendo Entertainment System (SNES) game deftly avoided two common, major pitfalls of the genre. 

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.