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GamesRadar
GamesRadar
Technology
Scott McCrae

Super Mario and Legend of Zelda veteran says "implementing and playtesting is precisely what matters" at Nintendo, where devs don't just "make decisions based on what they see on paper"

Pikmin.

Former Nintendo director and current Silent Hill series producer has offered a look into Nintendo's development process. As reported and translated by Automaton, there has been discussion among Japanese game developers on Twitter, with some criticizing designers asking for systems to be implemented "just to check," which in turn would increase the workload of the developers.

Motoi Okamoto, who is currently producing Silent Hill f, weighed in on the discourse on Twitter, where he acknowledges people calling directors who can't judge if something works without implementing it "incompetent" – but as a former Pikmin, Super Mario, and Legend of Zelda developer, Okamoto notes that "at Nintendo, implementing and playtesting is precisely what matters – they don't make decisions based on what they see on paper."

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