
The biggest thing holding back Suicide Squad: Kill the Justice League isn't the conflicting fan expectations and neither is it the decision to task Rocksteady Studios, a successful single-player focused developer, with making a live service game multiplayer shooter, but it's the sheer length of the game's development cycle and consequence, a mixed bag of muddled ideas.
Back in 2015, following the release of Arkham Knight, live service shooters were on-trend, DC's film-verse was in full swing, we were two years out from Zack Snyder's Justice League and a year away from David Ayer's Suicide Squad, times were good, the future for all of this looked bright, but it all went so sour so fast.